Septian Ganendra S. K. (sepTN)
Software Engineer and Japanese Language Educator
Software engineer, game developer, and Japanese language educator (JLPT certified) building language tools, games, open-source contributions, and Indonesian-first learning platforms. Self-taught since first getting hands on a computer in 1998.
⚙ Godot Engine Contributor
EnginePublicly credited in the official Godot Engine developers roster through upstream contributions to the project.
open official roster🧩 GodotSteam Contributor
CodeNamed among the GodotSteam code contributors through work contributed back to the project.
open contributors list⊟ Sentou Gakuen
GamesLong-horizon revival of Sentou Gakuen as a modern online visual novel and MMORPG world, spanning game systems, publishing, and community-facing web infrastructure.
⊟ Kanji.Jepang.org
KanjiIndonesian-first kanji reference system shaped by large-scale language data, deep lookup workflows, and practical study-oriented information architecture.
⊟ Bunpou Lens
NLPClient-side Japanese grammar analyzer built around offline-first parsing, browser-native NLP, and low-latency learning workflows.
⊟ Anime.Jepang.org
AnimeAnime discovery and seasonal release platform for Indonesian users, built as a fast searchable media node inside the broader Jepang.org ecosystem.
A comprehensive Japanese learning ecosystem and portal built for Indonesian speakers, combining reference tools, study utilities, and large-scale language resources in one connected platform.
This post demonstrates the Godot-inspired interface language used across the site, using theme-style shortcodes and a more visual writing format.
This site borrows the visual language of the Godot editor without becoming parody. It is a portfolio, a writing archive, and a navigation experiment disguised as a familiar development tool.
A deep dive into rewriting a stateless LAMP stack MMORPG into a stateful, Godot 4 dedicated server environment. Exploring the High-Level Multiplayer API and decoupling the database logic.